Getting started

I’m getting a bit of a late start, but I figure I can get a couple of hours work in, and still get up reasonably early tomorrow.

I’m at a bit of a loss for what to do with this theme.  But I’ve wanted to make a Zelda-esque adventure game for a while, so I’ll start working on the engine for that.  The idea will evolve over time.  My first instinct is to build my own engine, but ld48 experience tells me I need to simplify as much as I possibly can.  So I’m going to go with Flixel.  I haven’t worked with Flixel much in the past though, so I’ll have to start by reacquainting myself with it, and getting something simple up and running.

Comments

prototypical
30. Apr 2011 · 03:35 UTC
cmon.. flixel ?? you have to be kidding me. I heard that the machine language thing is going down big time this year. if you ain’t all 1’s and 0’s, it’s all over for you. you got a 6…done.. hardcore.