Compo done and game is up!
My first compo is now done, and it’s quite a feeling. I ended up doing something that might be viewn more as a toy than a game. When I learned about the theme, shapeshifting, I remembered reading up, just some days ago, the Superformula, an equation that can be used to describe a lot of different complex shapes that often end up looking pretty organic (https://en.wikipedia.org/wiki/Superformula). So I tried implementing it, and wanted to give the user the ability to manipulate the parameters to create different shapes.
I also used the Superformula’s parameters to generate sounds (fairly) procedurally, so different shapes will sound differently (but if two shapes are exactly the same, they will also sound the same).
The “goal” of the game is to wonder around pushing entities close to each other, to make them create connections between them. When there’s a connection, they will send signals to each other, that trigger their sound. You can change their shape (and sound) by shooting a “seed” on them.
Everything (programming, graphics, sounds) was made with Processing.
Give it a try here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=57043
I look forward to see what you people have created this time!