Uhfgood’s LD0 Catch-up Final “Indirect Interaction”
Final version of LD catch-up #0 — same as in previous post but included here for completeness.
Okay a brief readme:
Who am I?
Keith Weatherby II otherwise known as Uhfgood
What is this?
It’s a game made in 10 hours based on the Ludum Dare #0 (beta) competition with the theme of Indirect Interaction. It was a 24 hour test compo, and since I have only about 2 hours a weeknight to spare I decided to do this one within a week. My upcoming games will be about 3 weeks or 30 hours.
The rules are simple move left and right and dodge the rocks. See how many levels you can pass.
The source code is copyrighted by me as well as all content including the lovely <ahem> art. Source code is free to use as you like (although I doubt you’ll even care to use it).
It was written with FlashDevelop and the Flex 4 SDK as well as Flashpunk. The FlashDevelop project with flashpunk is included in the source distribution.
Timelapse will be forthcoming.
Tags: final, LD #00 - Indirect Interaction - 2002, LD Catch-up
