Mini LD Progress
I’m about half-way through my game, so I thought I’d post something before I go to bed.
My idea was to make one of those games that’s incredibly ambitious and also thoroughly buggy and broken (e.g. Boiling Point). So I’m making a roguelike with as much stuff in it as I can possibly fit. In no particular order:
- Noise propagation.
- Avalanches.
- Full ecosystem (plants eaten by herbivores, which are eaten carnivores, omnivores eat everything).
- Dynamic weather.
- Predators track you (and other prey) by smell and noise.
- Floods.
- Hunger, thirst <- every creature in the game suffers from these. Some will change their behaviour as a result.
- Traps which the player can only see if they’re observant enough.
- Probably other stuff I’ve forgotten.
Basically I want to create something incredibly chaotic and broken, with most games ending within a couple of turns through no fault of the player. It’s also hideously ugly, and easily the most irritating game I’ve ever made, thanks to the deliberately corrupted graphics you can see in the above screenshot. Here’s what it looks like when they’re not corrupted:
Tags: screenshot
