Mike’s Entry :: Milestone #4
Progress! I’m trying to keep motivation up, but since I’ve always had that problem, and I’m not THAT into the idea I’m designing, it’s hard. But it’s really, REALLY good exercise for those attempting to code for a living afterwards.
I’ve added:
+ Proper entity collision (all sides checked) + Checking fps and limiting (not limiting for debugging/developing though) + Fleshing out entities + Message-delivering entities + Preparing for tool-based system. This means I need to continue with creating tools to help me with the level design, and only returning to code for actual ADDED things, like when I’ll need enemies, or such. With a bit of luck, I’ll reach it in two milestones, which will leave me enough time just to finish the game. A problem, however. Tomorrow at ~1PM, I’m leaving to my dorm in the city my uni’s in, and it’ll take me a good 3-4 hours, more with packing. And then, the day after, at 8AM, I have the second semester’s first classes. I’ll either try to finish early, and add that, or delay it a good amount of hours and do it afterwards, but I’ll try really hard not to, since I’m trying to act as I would in an actual LD competition. Timelapse’s still going on great, but it’s filled with pauses due to me answering phone calls, chatting, checking my sites, eating, drinking, etc. Oh well. Have a picture.