Brute Force – Initial Progress, Goals, and Adjusting the Deadline

I’ve gotten some very, very basic work done for Brute Force.

I currently have the player’s tank, which rolls around on the screen and with a turret that turns toward the mouse.

The player’s tank is made up of a body, a turret, and some kind of propulsion (Generally but not always tank treads), each with some basic stats.

The game uses a custom event class to handle input events by name. (IE: “Left”, “Fire Primary”, or “Pause” instead of keyCode’s) I did take the Key class from FlashPunk (Which contains constants for keys by name), which made my job much easier.

The next thing I will put in is some kind of weapon. After that, equipment will be loaded from data files. Then, other things.

This should turn out to be a fun game.

Peace

— Mr. Dude