“Mothership” experimentation

As always, the most up to date info can be found on my webpage http://www.blacktriangles.com

I haven’t had a whole lot of time, but trying to continue incremental progress on “Mothership”, I’ve been working on creating more interesting spaces. I’ve removed combat and minerals for the time being. Neither of these are playable (unless you really want them) since I’ve stripped them of game play elements. Right now I’m focused on the areas.

First I built a new “digger-bot” algorithm that works in 3 dimensions. By tweaking some of the variables it creates these trippy space islands which are kind of neat. They aren’t fun to run around in just yet, but I think it shows some promise.




I’ve also been playing around with a more traditional “rogue-like approach” which is to build interconnected rooms.


It’s funny that these take a lot more effort to build, and I’m not convinced they’re a whole lot better in terms of either gameplay or visuals. I think the digger-bot was and is a better choice but I am not going to abandon the room-bot until I make a playable space.

I know it’s not a lot, I apologize. I should have more time coming up soon to make bigger progress.