Ancient Discoveries: Postmortem

So there it was again, LudumDare. I shouldn’t have been working at the same time, as there were lots of distractions, and I should get together with other people again to have more motivation ๐Ÿ˜›

At first, the theme seemed to me like a revival of ‘Exploration’, LD 16. A peek to wikipedia showed me that ‘Discovery’ can be taken as that, but also as ‘to discover something new, not in the sense of exploring’. So I really tried to do that, not going into the direction of exploring (large areas) at all.

the idea came fast. it’s similar to a minigame that you can find in Pokemon Pearl/Diamond, where I spend hours running around. Then the rest was coding and a lot of drawing.

Coding is luckily not the problem. Ruby is very fast to write, Gosu nice to use, and the rest is up to me. No time -> hardcode. There actually is hardly any code, about 600 lines and that’s it. But the drawings ate up a lot of time. I also didn’t managed to do all the drawings. I wanted to have more, to animate everything slightly, and (of course) I also wanted to colour everything. Especially the win/lose-screens lack text, colour and animation. I probably could have done it with a bit more time

So that was it again! let’s have a nice time judging and playing around!