Day2 – Neon Level Switcher Beta
Today it was a relaxing day since I’ve decide to go for the Jam and let the Compo for another edition. I’ve learned that I’m not very good with graphics (not a big surprise) and I spent a lot of time doing and redoing the tileset. Finally I decided a vector-like style since I worked a lot of time with photoshop layer effects and I knew it will give me better results.
The gameplay is completed in its simpler form, it has a difficulty curve and and first iteration of the hub. I had problems because I wanted to go from 400×300 to 800×600 and it gave headaches with re-scaling (due to a bug in the configuration I fixed, please, get used to CONSTANTS for every config value).
Tomorrow I will not have too many time but I’ll try to add some Creative Commons / public domain FX and music and will try to clean the code a little bit to get used to the engine we use a little bit more.