So I’ll be submitting

As soon as this post here is finished. And actually, as soon as I get the guts to submit it. It really is in a possible finished state. You see an intro screen. I don’t get to see major bugs, just them little flaws that nobody should bother with anyways.

You can get points and die. Yay, what more does a game need?

The fun idea was to make random generated enemies. Because I have 4 major enemy parts (that is the body, a shield, the throttle mechanism and the weapons), having 5 custom possibilities of each, that ends up in 625 different enemies.

And the idea was that you could reach up to 2500 points due to the fact that each type of enemy leaves up to 4 different particles that need to be collected.

Did not get to that part though. Let’s see if i can manage to fix that and make it more like the fist idea in the next weeks.

Timelapse video is also on its way.

Yay, I am proud to have finished my first Ludum Dare in time, with a finished product and a timelapse video I just can’t stop watching.

Comments

pireninjacolass
19. Dec 2010 · 19:31 UTC
very similar to pentadacts idea, not accusing you of copying just pointing out