Does it look like a game yet? Pt. 2

I got thinking, procedural mazes are like having gigantic Manors or huge forests when you’re a kid. Just a few quick setting of the rules, and you can have any amount of fun with the world, such as races, or hide and seek, or forts.

I think through a combination of deadline looming, and the maze being the hard bit, the project is close to reaching playable status. What do you think? Look like a game yet?