28 hours, Ownership, Factions, Empires

29 hours into Space Empires, a game about Discovery, Conquest, and building one big space empire.

I Rewrote the way the Galaxy handles each cluster of planets, leading to a very fast and very efficient search time and generation time.  A major issue was that I was recomputing all the planets on each cluster switch.  I made it so that it only generates new clusters, keeping the ones that exist before.

With that rewrite, Factions suddenly worked, so infinite factions to fight!  They have small sections of planets and will build an empire.

I still spend WAAAAY too much time developing just flying around and clicking on planets and seeing what their name is.