Developer’s Mode
I know it’s a bit early to build development tools for an engine…that’s ages away from being finished (well…better be done in less than 20 hours…) but the way I decided to track maps was conflicting with my testing… level design was starting to take inordinate amounts of time, so I slapped together a quick “make.fla” that is just a modified version of the engine that I can force map loads into.
I’m tempted to make this a fundamental part of the game, creating and sharing of maps, if only to point out that most gamers do not a content designer make. For now it’s just going to let me build demo maps very quickly.
