Finally, getting somewhere
In the last hours I have been struggling to implement the map and gameplay system. Turns out it took a lot longer than expected, partly because sprite.js is not as mature/complete as I thought it would be and because of my own lack of practice.
However I think I have done something worth showing/talking. First I did a python script that would parse a txt file and output a PNG containing a wire frame to design the level from. The same text file is used as input by the game to generate the collision platforms. I also needed to implement basic physics, which still have some rough edges but it will have to suffice for now.
The current prototype is accessible through here.
I think I will leave the gameplay engine for now and move on to game rules and visual stuff. What do you think?