Sun, 1 AM, 22/48 passed

Almost halfway in time.

The initially planned version is nearly finished (a version without proper graphics and sound, I mean), but I noticed some issues with the gameplay that I’ll resolve first:

  • To make it easier, I had to allow moving the tile you’re standing on, rather only dragging walls in front of you to the left or right – which was far too limited.
  • Now it’s too easy, so you actually don’t need to explore a lot (you can just stay on your tile and navigate it nearly everywhere).
  • The solution:
    • Addition of  a health meter. If you move a tile, it costs more health than just moving your body to an other tile. By exploring you can find health packs to restore your health.
    • Addition of treasures. These are used to create a score. Also, the percentage the map was explored is added to the score at the end of each map. If you have explored the map for 100%, you get an extra bonus.

This shouldn’t be too much work to implement. I hope to do this now, before going to bed. Tomorrow I’ll still have at least 16 hours to create a pretty layout and some nice graphics.

No screenshot this time.