hide and seek – update #1

update #1
– search for unity3d samples on how to do network connection – ok
good one ! http://forum.unity3d.com/threads/16136-.net-tcp-networking-help?highlight=System.Net
– define game features – ok
– request new virtual server to run the game server – ok

next steps
– make server to receive data from the unity client
. create java server that listen for connections and show in the console the data
. create unity interface with a button to send data to the server
. unity interface read data from the server
. create object on the screen based on information from the server
. create interface to enter user name
. choose random positions on unity sample map
. count points
. add more next steps :)

Tags: hide and seek, udpate