sorry
I had a bunch of problems with the maths of my game that I really cant solve at the moment, so I am quitting.
Comments
madk
18. Dec 2010 · 15:24 UTC
Share the problem, maybe we can help
madk
18. Dec 2010 · 15:38 UTC
It’s simple trigonometry.
alfie275
18. Dec 2010 · 15:40 UTC
No, in 3d. See the problem?
madk
18. Dec 2010 · 15:48 UTC
All that is necessary is a small adjustment.
alfie275
18. Dec 2010 · 16:14 UTC
The actual axis change depending on the rotation of the ship.
madk
18. Dec 2010 · 16:32 UTC
I’m afraid I don’t understand what you’re trying to say.
alfie275
18. Dec 2010 · 16:51 UTC
I mean, if you roll the pitch becomes yaw.
madk
18. Dec 2010 · 17:01 UTC
Then I believe this is how you’d go about it: