Day the Second
OK, been up for an hour or so. I’ve got tiling and scrolling working properly. This seems to be a terribly modest accomplishment compared to others, but then I AM a newbie at this. It will be embarrassing though if the extent of my game is the ability to move around a map. Although I just thought of a way to at least make it fit the theme…
Anyway, here’s what I got, placeholder tiles and all. They’re just there to help be gauge the scrolling, which of course you can’t see. Right now it’s keyboard driven, but will have mouse, too. The displayable area is calculated based on the dimensions of the current browser window. At some point I’ll want to make it re-calculate when the window is resized.

Tiling and pixel-based scrolling in HTML canvas
General plans:
- Take a shower and think through the actual game mechanics.
- Dry off and put on some proper clothes.
- Create some quick sprites and implement placeable objects.
- Get a main character animating as the screen moves around.
- Implement collision code.
- Eat some food and post some food pics that don’t look disgusting.
That should bring me to early afternoon at which point I may need to run out and pick up some supplies. I’m thinking about making my tiles and sprites by photographing objects made from construction paper. Should be odd if I can pull it off. If not there’s always Paint.net 