Sat, 12 AM, 9/48 passed
Update… The camera should now be more or less final.
I’m a bit behind on schedule, as I had to make the walls flat (they’re double-sided planes now). This simplified a few things, and made better vertex lighting possible (the default plane in Unity has 100 vertices, while the default box only has 4 vertices).
I’ll still have to change the lighting, but not before I’ve done something with the materials of the walls and floors.
Next I’ll implement the sliding of the maze.
But first… pizza!
