Day one done
technically day two at this point, but whatever. I’ve reached the point where instead of making progress I’m a threat to my code, so I’m off to bed.
I’ve almost got the clumps of ore working, the only problem now is that not all the ore is being affected, as you can see here:

I might just make it so the bland brown ore give you +1 of whatever ore you’re currently holding.
Speaking of which; this is how plan to have ‘inventory’ work: when you collect a new ore your ore counter restarts, after that you can collect as much of that specific ore as you can. So it’ll be a decision to go back up with the fancy new ore you just got, or to go a little deeper and maybe find something 50x better.
My next step (for tomorrow) is to give the ores stats and “perks” of sorts. as well as a few more distinguishing features to makes them even more unique (someone pointed out that it’d be pretty easy for two ores to look the same colour). So yeah!