Friday Progress

Needing sleep pretty hard over here, but so far things are looking much better than they usually do at 5 hours in.

Doesn't look like much, I know.

The slightly-unusual control scheme is working and (I think) kind of fun, I can now load up levels made in Tiled, Collision handling seems solid (for once), the little guy’s animations change to reflect important state changes… I’m feeling good about this Ludum Dare!

Comments

Fuzzo
18. Dec 2010 · 17:30 UTC
I think I remember seeing something like this at the MIT Museum.