My Game – Concept and First Demo
Edit: I forgot the “concept” part!
My game’s title is “Probe”. It is about a little robot that is sent to explore a mysterious alien fortress and runs into hostile machines and even finds usable alien technology. (Meaning Metroid-style upgrades)
There will be two characters: Zoe and Frankie. They will have somewhat different attributes, as is the way I do these things. I’m using Zoe for testing, because, well, I just usually make the female lead before the male. It’s a weird tradition that’s embedded itself into my work habits. It’s kind of like having a playable character of each gender, I guess. Just something I like to do.
Yeah… Um… I didn’t think I’d get this much done this fast. I thought this would take me at least another four hours. But I have what I called in my schedule post a “prototype”.
Or at least the beginnings of one.
What I have, specifically, is:
- An “Actor” class that can respond to collisions with terrain
- A “Terrain” class that can construct itself from stored level data
- A “GameWorld” class that can hold game entities
- A “Level Munger” that can process level files from Tiled (My editor) into AS3 that the above classes can use
- Some sprites for basic player movement
- The beginnings of a terrain tileset
In, what, 4-5 hours? I’m going to take a break, I think, and hang out in IRC.
Oh, here’s a screenie and a link to my demo on Dropbox.

Isn't she cute?