My Game – Concept and First Demo

Edit: I forgot the “concept” part!

My game’s title is “Probe”. It is about a little robot that is sent to explore a mysterious alien fortress and runs into hostile machines and even finds usable alien technology. (Meaning Metroid-style upgrades)

There will be two characters: Zoe and Frankie. They will have somewhat different attributes, as is the way I do these things. I’m using Zoe for testing, because, well, I just usually make the female lead before the male. It’s a weird tradition that’s embedded itself into my work habits. It’s kind of like having a playable character of each gender, I guess. Just something I like to do.

Yeah… Um… I didn’t think I’d get this much done this fast. I thought this would take me at least another four hours. But I have what I called in my schedule post a “prototype”.

Or at least the beginnings of one.

What I have, specifically, is:

  • An “Actor” class that can respond to collisions with terrain
  • A “Terrain” class that can construct itself from stored level data
  • A “GameWorld” class that can hold game entities
  • A “Level Munger” that can process level files from Tiled (My editor) into AS3 that the above classes can use
  • Some sprites for basic player movement
  • The beginnings of a terrain tileset

In, what, 4-5 hours? I’m going to take a break, I think, and hang out in IRC.

Oh, here’s  a screenie and a link to my demo on Dropbox.

Screenshot of Probe v0.0.5

Isn't she cute?

Comments

18. Dec 2010 · 05:30 UTC
I really like the way she looks!