Ready to work

Ok I’m really, really looking forward to this. Probably to an unhealthy degree.

My “basecode” can be found on my google code dump. The “luddite” directory is the basecode but I might pull bits and pieces from past entries, too. Other stuff I might use:

  • SDL/OpenGL regardless of 2D/3D.
  • For a 3d game, either prmath or PVRT
  • For 3D assets I’ve been learning Blender and will put it to use.
  • For 2D arts, photoshop, pixen or pro-motion. Perhaps alchemy paint. Or maybe traditional materials.
  • For sound I’m going to try doing the sound design on my ipad with stuff like reactable, argon synth, jasuto, etc.. but might fall back to SFXR if time is tight. Also I might try recording my own sounds.
  • Music will be a mix of iPad apps (Korg iMS20, SoundPrism, StepPolyArp, DopplerPad, Argon, Hammerhead, ThumbJam, etc..), guitar stuff (incl. YouRock MIDI) and GarageBand. And I might borrow some toy instruments from my toddler because they sound cool.
  • For map editing, Ogmo is the awesome sauce. If I need a “shape based” map editor I’ll use my game from the “Caverns” contest.

That’s it. I’ve been really getting into doing music for ld48 the last few times, even though I kind of suck at it. If you’re at all interested in electronic music, you owe it to yourself to get an iPad, the scene is so awesome right now, it’s like you can get all the cool stuff you always wanted but everything costs $5-$10 in app form instead of hundreds in hardware form. It’s weird, it feels like the only time I actually have time to play around with music stuff these days is during these contests, which is kind of back-asswards because I really should be pretty time constrained. But whatever.

Last time I wasn’t able to submit my game by the deadline. A last minute crash bug that only showed up in release mode derailed the project. Luckily the Jam gave me a safety net and I was able to submit my game, but I’m going to try and really put an emphasis on testing and do regular release builds. Learn from my mistake: Do release builds and test releases often, don’t wait until the last hour.

Last time I played it a bit safe and went for a traditional platformer with a few twists, so this time I’m likely to do something a little more out there, I’ve been itching to make an “art game” but I’ll wait and see what the theme inspires.

Comments

16. Dec 2010 · 17:35 UTC
Awesome!