Space Waves, Gameplay is done, now just SFX and save.
I’ve been working on getting sound to work on space waves, it wasn’t working….. And I just found out why. It turns out ‘ofSoundPlayer’ hasn’t been ported to the iPhone like the rest of OF, turning into one big headache for me to find out why it wasn’t working. I found out after searching on the OF forum, and looking at the last page.
I’m going to use something called ‘ofxiPhoneFile’ for saving. I just got to work out how it works.
I’m going to make sure that enemies don’t spawn on top of each other and then finally submit it to apple.
-bear