5 hours do not a game make.
Really bummed, I only ended up getting about 5 hours to work on my game this weekend. I might switch to jam formation and try to finish something late tonight, we’ll see.
I’m pretty proud of the pixeling I did for my ltitle army dude guy, and that took up most of my time (being a programmer, the pixels do not come easily.)

I did start to put together quality beginnings of a JavaScript/Canvas engine – Screen, Buffer, Joystick, Sprite, Animation, and Loader classes. You can march the little dude around.
You can check out my progress at github: