Not quite out yet…

I went to bed last night thinking my LD48 was over, after wasting so much time trying to make a fundamentally incorrect depth-sorting algorithm work for my isometric objects/tiles… I stripped it down to something much simpler (ground layer, tiles/objects layer, simple sort based on one depth value) that worked well enough – but I’d lost a whole lot of time.

But I got up this morning, and decided to give it another push… and it’s amazing what a difference a sky texture and some very simple lighting makes:

LD48_18_3

Loads and loads still to do, though… map loader, player logic, enemy logic, collision detection, and more…

Comments

The Jahn
22. Aug 2010 · 06:32 UTC
This is looking amazing.
22. Aug 2010 · 06:34 UTC
I agree, this looks really good! Consider me interested.
22. Aug 2010 · 06:55 UTC
sick!! 😀

I can’t wait to try it.
Flyboy
22. Aug 2010 · 07:08 UTC
That looks pimp!