End of Day 1 – EnemyBomber (Android / Applet)

Ok,…let’s end day one.

Actually I’m a jMonkeyEngine-User but this time I want to create an android-app for my new phone. I use gdx that should help me a bit with that. Still I don’t feel too comfortable with that….until now I have build a TileMap-Reader that read my txt-based tilemaps with additional meta-data (postions of player and enemies). Actually there is no game play, yet!  But that will change tomorrow.

Here a screenshot:

ld18

This is more or less one to one to the android-version! As soon as there is some interaction I will publish an apk-file.