Progress Thus Far
So, 21 hours into LD18 and here is what I have to show for it:

Who ever said Java had poor framerates?
It may not look like much, but that is the start of a game.
I have functioning:
- Sprite sheets and animations.
- Action system and input bindings for actions. This also ties to the animation system.
- Attaching/removing actions for objects. This lets me switch controls to different objects when the player mind controls an enemy.
- Camera follow attachment. This lets me focus the camera on any object.
- Mouse aim / character rotation.
Major things left to do:
- Tile map loading.
- Collision detection.
- Enemy AI.
Hopefully I can get something playable in the next 12 hours.
Tags: journal, screenshot