Isometric Failure
Well, it looks like I’m probably out… Tried something new, underestimated the challenge, and it didn’t really work out… my attempt at something isometric (2D, no z-buffer) has failed, after spending the whole afternoon trying to sort my depth sorting…
Whilst depth-sorting a grid of isometric tiles is trivial – adding in objects that can move smoothly around the map, well, it’s not exactly simple!…
Will keep hacking away at it for another hour or so, see if I can figure out a ‘good enough’ alternative – but I’ve wasted a big chunk of the day on it now, can’t see much hope of recovering from this and finishing something
Comments
Notch
21. Aug 2010 · 17:17 UTC
There’s still like 30 hours to go. 😀 At it again, I say!
21. Aug 2010 · 17:20 UTC
dont give up! your game is looking really good.
zzorn
21. Aug 2010 · 19:28 UTC
I feel your pain, isometric engines are a headache to get right.