What I will be starting with, plus a few last minute amendments

Hello again,

I’ve prepared the VS solution which I will be starting with, which includes the few bits of code of my own which I’ll be using. It can be accessed here,

http://members.gamedev.net/speciesunknown/LudemDare18-Copy.zip

I  have made my own build of tinyXML where the only difference is that everything is in a namespace (I have namespace OCD) but I’m classifying that as a third party lib which does not need to be announced.

If you open the zip and look at it, you will see a very crude framework – a bit of sound stuff, a bit of graphics stuff (i really hate dealing with low level stuff for shaders and textures, hence class Shader and class Texture).  I have done some basic cleanup of these libs (they are taken from another project) by removing dependencies on that project.  A few have already tried to build this in g++. You wont have any luck, its dirty msvc++ specific code. I promise to do an open source g++ compatible port at a later date.

I would be delighted if anybody used this crude framework for themselves, but it does rely on fmod, sdl, tinyxml and a few others which I’ve not included.