O go on then.

Hello, I’m Steve and I’m a gamemaker.

Been planning on doing a Ludum Dare since, errrm, forever but real life or naked over ambition always gets in the way.  I know lots of the competitors of past compo’s from the Retro Remakes and general indie scenes.

This time around I’ve decided I can spare at least 10-15 hours over the weekend around family commitments so I’m going to knock something together.

As I have the beginnings of a cross-platform game engine written in C++/OpenGL but it’s not in a shareable state I’m going to default to my basic prototyping tool PyGame.  All I can say it’s it’s a welcome relief from all the Objective-C I’ve been writing recently.

So expect a simple game that runs equally badly on Windows/Linux/OSX.

Language:  Python
Libs: PyGame (and it’s prerequisites) with maybe Box2d
Software Tools: OSX, Windows XP, Adobe Fireworks (trial), SFXR/CFXR, Audiacity, text editor.

I have a few ideas for some of the themes but I’m totally at a loss for most of them.

I’ll be tweeting my lack of progress as @steve_parkes and blogging on http://zx-81.com