LD18 Plans
I’m either going to use the basecode sprite engine from the last two mini-LDs or the basecode OpenGL 3D engine from an independent project. These are both worked out to be separate includes so I can provide the source for these ahead of time if this level of basecode is a problem. Both are pretty generic (the sprite engine isn’t even completely done, it’s done enough to display sprites but the map manager isn’t done so it has to be implemented in client code anyway).
Here’s what the sprite engine looked like as of the last MiniLD:
And the 3D engine just displays a pregenerated map right now:
Both of these engines are done in FreeBasic which is a FOSS compiler with Basic-style syntax that produces GCC-compatible builds.


