What will the Theme Be, a (sort of)statistical analysis

Just to be fair, there are two LDs I couldn’t review cause I couldn’t find the initial round posts.

So, if we review Ludum Dare voting since we have converted to the +1/0/-1 system, we see some trends:

  • The winners are always one of the top two themes from a previous round.
  • 70% of them have been first place.

So what does that mean for this time…

Here are the two two themes in each of the rounds, ranked in order of score:

  1. [+58] Technology out of place in Time (Or Anachronism)  (1st place Round 4)
  2. [+52] Enemies as Weapons (1st place Round 1)
  3. [+51] Cooperation (1st place Round 3)
  4. [+50] Evolution (2nd place Round 1)
  5. [+36] Rain (2nd place Round 3)
  6. [+32] Hidden Depths (2nd place Round 4)
  7. [+23] Claustrophobia (1st place Round 2)
  8. [+18] Cloning (2nd place Round 2)

From this we can observe certain facts:

  • About 300 or so people voted.   We will use this number for percentages.
  • First off, obviously Round 2 sucked.   There were 3rd and 4th places in other rounds that outscored our two candidates from Round 2, so we can probably count them out.
  • Evolution very often has a strong showing in the preliminary rounds, and then drops out at the end.  Plus it is believed that the world might end if the Ludum Dare theme is Evolution
  • If we discount Evolution, there’s a 15 point gap between 3rd and 5th.  15 people is about 5% of the population, which would be a pretty big swing.

From this, we can pretty safely predict that Anachronism, Cooperation, or Enemies as Weapons will come out on top.

Comments

19. Aug 2010 · 23:07 UTC
Interesting analysis. :)
sf17k
19. Aug 2010 · 23:48 UTC
These themes look good on the surface, but upon serious consideration we find that they’re very difficult to work with. You don’t rate a politician highly if their promises of hope are unrealistic. Likewise, don’t judge a theme by the romantic images it conjures in your imagination, but by whether or not it will convert into a simple game.
Cooshinator
20. Aug 2010 · 00:16 UTC
Dang, that sucks. I hate most of these!
tylo
20. Aug 2010 · 00:21 UTC
Yes. Quite. *puffs on a pipe and swirls his snifter of brandy*
xhunterko
20. Aug 2010 · 02:40 UTC
You know, one of my hobbies is watching analysts being proven wrong. Just sayin’.
asiekierka
20. Aug 2010 · 03:49 UTC
DOUBLE ZOMBIE RAINBOWS >:(
29. Apr 2011 · 03:24 UTC
Isn’t Enemies as Weapons previously done? What theme caused Metagun to be created?