My “hitlist”

Here’s a list of people I’ve checked to see whether or not I’ll have a chance of playing their game. There will be a punishment for those who are confirmed.

Update #2: added / moved some names. Apologies if there are still duplicates.

Confirmed:

  • Sos: Flashpunk
  • Getterac7: LWJGL
  • Gilvado: AS3/Flixel
  • Codheadz: XNA
  • TheDarkPixel: Flash
  • Ashera: Flash/Stixel
  • KilledByAPixel: MSVC++ 2010, DirectX
  • pants12: Game Maker
  • zlash: Flashdevelop
  • MarkDIsaac: Game Maker 7
  • ChainedLupine: Flash
  • TenjouUtena: XNA
  • Spunkmeyer: C++/Boost
  • smn: Flash or XNA or C# or PHP – hit it
  • nyarla: C++ or Flash
  • moltanem2000: Game Maker 8
  • xhunterko: Flash
  • ExciteMike: Flash/Stego
  • Cooshinator: Game Maker
  • wonderwhy-er: Flash
  • Martoon: Flash
  • mikeysee: Flash
  • Catmoo: Game Maker
  • Almost: Flash
  • ConnorJLysaght: Game Maker 8
  • Manuel777: Game Maker
  • TrogFishaz: Game Maker or Flash
  • xhunterko: Flash
  • AClockWorkLemon: Game Maker
  • Wiering: Flash
  • Supermini_man: Game Maker 8
  • Sakar: Java/Slick2D (based on LWJGL)
  • imaginationac: Flash
  • David Prior: XNA
  • Folis: Game Maker
  • mwest: Java/Slick2d (based on LWJGL)
  • Geti: Flixel
  • milsom: C++/DirectX or SFML or Unity+C# – hit it
  • sfernald: XNA

Possible:

  • blitzgren: XNA (or PyGame)
  • DeathBySnail: C++
  • Scramasax: C++ (Dev Studio 2005)
  • NiallM: C++
  • Basic: C++
  • lurreluck: C++
  • ManTis: XNA (or Unity)
  • jovoc: C++
  • iojp: C++ (Irrlicht)
  • Praetor57: C++
  • Walker: C++
  • sfernald: C#
  • Thomas Larsen: C or Yabasic
  • zazery: XNA (or PyGame)
  • recursor: Unity (or Flash/Flixel)
  • zigs: C++ (or Python)
  • mmkay: Python or C++ or AdventureGameStudio
  • Entar: C++
  • stuckie: haven’t established
  • pubby8: C++
  • wyverex: D/SDL (not sure, this might be a real bastard to get working, have confirmed that D v1.0 works, and have a D v2.0 compiler built)
  • jolle: D ?
  • devinmoore: “qb64, actionscript/flex/flash, java, php, mysql, html”
  • MrDude: C++/Ogre3D
  • TheGrieve: C++
  • skintkingle: C#/SuperNova (need to check dependencies of that lib)
  • Henry Blank: LWJGL (or JOGL)

Safe:

  • ippa: Ruby/Chingu
  • adam_smasher: SNES or PyGame
  • Darkhogg: Java
  • MrDude: Python
  • RedReaper132: C++ on Linux
  • Osgeld: Processing
  • Tenoch: Lua/ev”oL (uses C)
  • Julian Kniephoff: Python/PyGame
  • Torquil: Lua/L”OVE (uses C++ but has a Linux port)
  • melior: PyGame
  • Andrew Marsh: Python
  • Nick Breslin (ld48 name == ???): Facebook
  • The Jahn: Java
  • psnake: Python (AFAIK)
  • NMcCoy: Processing
  • Frimkron: Python
  • OriginalBigDan: Unity
  • jplur: Blender + Python
  • Ricket: Java/JOGL
  • jakkarth: C or C++ on Linux
  • Notch: Java
  • GBGames: C++ on Linux
  • Jerm: C++ (trying to port to Linux)
  • Fiona: Python
  • LoneStranger: Java
  • psnake: Python/PyGame
  • asiekierka: Apollo 11 Space Shuttle*
  • Sol_HSA: C++ (tends to code in a way that actually compiles in a real C++ compiler, apparently)
  • Tyler: LOVE engine
  • masterhyjinx: Unity
  • Sophie Houlden: Unity
  • dock: Unity
  • Codexus: Unity
  • Eckolin: Bennu (which has a FreeBSD port :D)
  • deps: Ruby/Gosu
  • Praetor57: MSVC++ 2008 (attempting to port to Linux)
  • NiallM: C++ (attempting to port to Linux)
  • jovoc: C++ (attempting to port to Linux)
  • zigs: Unity (probably not Python)

If you’re on the Confirmed list, then congradulations: your game will probably not be playable on my desktop! If you have “hit it” next to your name, chances are you’ll pick a platform I won’t be able to use anyway.

If you’re on the Possible list, it could be for several reasons:

  • You haven’t said what C++ compiler you’re using. If you’re using MSVC++, I’ll move you to the Confirmed list.
  • You haven’t said what C# framework you’re using. If you’re using XNA, I’ll also move you up.
  • You haven’t decided what lang / framework you’re using, but you’re tossing over something which probably won’t work here.
  • I could not establish what langs / frameworks you’ll want to use.
  • I could not establish if your lang / framework would actually work here.

If you’re on the Safe list, you’re safe. But if you want a cameo, feel free to ask.

(*) I have it in my lair.

Tyler: LOVE engine
masterhyjinx: Unity
Sophie Houlden: Unity
dock: Unity
Codexus: Unity
Eckolin: Bennu (which has a FreeBSD port :D)
deps: Ruby/Gosu
Praetor57: MSVC++ 2008 (attempting to port to Linux)
NiallM: C++ (attempting to port to Linux)
jovoc: C++ (attempting to port to Linux)
zigs: Unity (probably not Python)

Comments

Henry Blank
19. Aug 2010 · 08:42 UTC
I’m on the List :(
19. Aug 2010 · 08:46 UTC
What a weird list. Don’t expect people to pander to your peculiar computer setup, especially considering you include ‘Flash’.
asiekierka
19. Aug 2010 · 08:50 UTC
Hehehe.
Praetor57
19. Aug 2010 · 09:07 UTC
haha, I’m both possible and confirmed! I am using MSVC++, but my engine/code should compile in Linux/etc without hassle (my engine was compiling in Linux like a month ago, and I’ll be testing this again later today).
19. Aug 2010 · 09:14 UTC
okeay, call me a simpleton here if you want to, but the way I see it you’re practically walking into a smoking allowed zone and telling everybody who smokes that you don’t like them.
19. Aug 2010 · 09:34 UTC
If you have that much free time go buy a copy of Windows or something 😉
19. Aug 2010 · 09:55 UTC
For the record, Panda3D can export both Win32 and Linux binaries. (One of those 2 should work under FreeBSD, I think)
pants12
19. Aug 2010 · 09:59 UTC
well crap im on the “comfermed” list

what will you do down rate my game?
GreaseMonkey
19. Aug 2010 · 19:49 UTC
Dunno, It’s probably going to be more of an ingame, ahem, “honour”.
19. Aug 2010 · 10:28 UTC
I’ll echo the curious criteria comment. My game will be built with MSVC on Windows but gcc on *NIX/BSD. Does that count me in or out?
19. Aug 2010 · 10:44 UTC
Wait, you can run Unity but not Flash?
GreaseMonkey
19. Aug 2010 · 19:51 UTC
Dunno. I might consider shifting it up, as I’ve made this decision based on only one game I’ve played, which runs without issue (other than speed).
melior
19. Aug 2010 · 12:14 UTC
Note: those dirtbags at Adobe discontinued 64-bit flash for Linux, and I assume it worked on BSD. Now we’re stuck with either a buggy 32-bit version, the older 64-bit version with the security hole, or one of the replacements – gnash, swfdec, or lightspark.
19. Aug 2010 · 12:35 UTC
I switched from Python/Panda3D to C++/OGRE. Update your list if you like. Not sure where it places me, though.
19. Aug 2010 · 14:32 UTC
What kind of useless OS can’t run flash? Other than that, a single big list of what everybody’s using is kinda cool, I think.
19. Aug 2010 · 15:31 UTC
This is a little unclear … confirmed vs. safe both sound like good things, I don’t know which list I want to be on.
sfernald
19. Aug 2010 · 16:29 UTC
you can move me to confirmed. I am using the FlatRedBall framework which uses XNA underneath and I’m compiling with visual studio 2008, so that will definitely never run on your FreeBSD box.
19. Aug 2010 · 18:37 UTC
Go ahead, that sounds fun. :) You have my permission to use my current gravatar in your game.
adam_smasher
19. Aug 2010 · 19:59 UTC
Haha! Once again the SNES proves its superiority!
19. Aug 2010 · 20:12 UTC
Hehe, I’m marked as “not established.”