One of each, seriously?
I thought I’d try this MiniLD for a change but I’m not sure what to do with the special rule. It sounds interesting at first but it can also be very annoying.
Let’s see how one could get around it:
- Make crap or minimalistic graphics. Unfortunately it’s the most obvious choice. It’s easy to get lots of different objects if you don’t spend more than a few minutes on each one.
- Procedural generation. Each snowflake may be unique, but really they all look the same. I don’t like games that rely on generated content too much. It’s the human touch that makes things interesting, the procedurally generated stuff is just more of the same.
- Avoid the problem entirely, choose a game genre that doesn’t rely on repetition of content. Adventure games or visual novels don’t have a lot of use for multiple copies of the same object. That’s also why they are heavily dependent on content and really hard to complete in a week-end.
- Find an awesome gameplay idea. One that will satisfy the constraint and fit with the theme and be an original never played before gameplay.
So, since the last option isn’t going to happen just because I want it to. I’m left with some unsatisfactory choices…
Comments
bluescrn
17. Jul 2010 · 10:38 UTC
The constraint on it’s own might have been interesting… but yeah, when combined with the theme(s), isn’t it more-or-less saying ‘make a fishing game with as many different fish as possible’?
stqn
17. Jul 2010 · 10:50 UTC
I must say this special rule wasted the first 3 hours of my day. And I came to the conclusion that I should try to make a text-based game.