Seeing the End to a Long Corridor
I can’t remember the last time I’ve gotten to work on a game for 6 hours straight. It’s been pretty crazy, but I’ve got a ton done.
I now have incremental maze generation on the frontier with visibility tracking:

Tomorrow, I finally get to implement my primary movement mechanic… which is what the game will be all about and make it much more interesting. Then I get to add ‘game’ things to my game to start wrapping things up, and maybe work on a title screen… and expose the keyboard control setting option to switch which way is ‘up’ (I have the input flag already in code).