End of day 1, finally resembles a game!
For better or worse quite a few tools are being learned during this particular blitz, but the early results look quite promising!
From this point the most important things will be adding the custom collision with resting/death (depending on speed), a few gentle tutorial-falls before the full RNG opens up, then the oh-so-much-desired sound. Hmm, it’ll also be nice to increase the terminal-velocity over time (right now it’s simmering at a meager 20 meters per second).
Given how cumbersome it’s been to model the controller-letter shapes in Blender (even just the X and Y), I’m not too hopeful that I’ll make it to the A/B/L/R buttons for added difficulty. Still, it’s possible that those pieces will be done for the Jam!