Postmortem for “the Traveling Salesman Problem”

Things that went well:

  • The fact that I managed to finish a pretty decent game in a day.
  • My first ludum without C++. This time it was gamemaker, and given the time I had I couldnt have made a playable without it. That said, I miss C++, and there are things that would be different if I used it :)

Things that didn’t

  • I have to ban vlc, and stop watching full metal alchemist and other tv-series during development. The game would probably have been slightly better if I didn’t.
  • Avoid celebrating the birthdays of family and friends, they keep you back :)

Feedback response:

Given that I can’t respond to the feedback/comments in the voting system, and it kinda relates to the postmortem, I figured that I would respond to some here as well…

“Would of loved to see some music in the game.” Agreed I’m investigating that at the moment, as sfxr does the sounds I think musagi is a good bet for the music. To bad my music, so far, has given it’s listeners headaches :)

it might be easier to use WASD” As far as I know arrowkeys are the only universal system. wasd works on qwerty keywords, but are a pain on azerty. It would be best to default to wasd, and let the user choose it’s settings, or have two settings. Time however stopped that path. If anyone have any better alternatives/quick paths I’m all ears :)

“cute graphics” – just have to say.. wow! someone likes my programmer art *happy* :)