Day 2’s todo list
I’ve got an awful lot to do, but I’m confident of having /something/ out the door before the deadline.
My todo list for today (in order of priority):
– Improve map paging
– Biome parser
– Entity definitions
– Implement efficient scrolling
– AI
– Interface (at the moment there isn’t one, beyond keyboard)
– Create own tileset (I’m using the stock Dwarf Fortress one just now)
– Resizeable canvas/curses UI
– Resource management (food, grog, plunder)
– Crew management
– Weather / Day-Night cycle
– Dynamic vector field for wind direction
– Lose condition
– Town/Battle mode (separate game mode from the main “high seas” game. more traditionally roguelike – may not make the cut, which would be a shame if ship-to-ship combat was just like trad roguelikes but with blue tiles)
– Procedurally generated content (maps, biomes, entities, markov chains for town and people names)