Screen concepts

Fortress Leviathan screen concepts

Fortress Leviathan screen concepts


I might have to leave these really rough, because I’m already behind schedule. Note that some of the panels are failures.

The left title screen has some potential, although it needs to be 960×512. I can keep the game over screen really simple (top one).

The creature refit screen is the most complex one and I haven’t quite nailed down the game mechanics there yet.

The game/shooter screen is pretty simple, just a static sky background with baked in power meters for heat and health. Clouds can go in the foreground. I might just do 5 quick islands which will scroll in. The water… maybe some animated tile. Doesn’t need to actually scroll. Only the clouds and island would move. I drew some sea gulls too.

Also, I ate a Wienerbröd for breakfast.

Comments

SonnyBone
25. Apr 2010 · 12:24 UTC
oh my

Is that spam?
25. Apr 2010 · 12:41 UTC
Thanks. I’m not sure if I’ll be able to finish this. It’s difficult to tell with programming because a lot of work can be spent on the seemingly endless amounts of game logic and misc funcs… and it seems like you’re going nowhere, then bam, you suddenly realize that you have very little work left.
25. Apr 2010 · 12:57 UTC
This is looking awesome man, the art as well as the concept. Keep it up and get us something playable 😀