Yarrr a progress report, me hearties!

Ahem, anyway…

I’ve taken the derelict scroller and rewritten it from the chunky scroll to a smooth scroll.. though, I’ve lost it’s “smartness” where it’d only draw what it could see.. now it draws every sodden tile ( otherwise, it gets lost and starts blanking out tiles before you’ve moved over them, and not drawing quick enough.. hmm.. some investigation later is needed. )
I’ve also added mouse support into my engine and exposed it to Lua. Need to do something with it now!
Finally, engine wise I told it to spit out a delta time properly… may as well stop making everything frame-dependent ๐Ÿ˜‰

Currently have a large (100×100 tile) map loading in and being rendered. Actually, it’s technically two maps that get loaded, one for the background, and it keeps another for collision stuff.. may change this later as it’s taking it’s time per frame ( probably due to the rendering of all those sodding tiles! )

Anyhow, time for dinner.. here’s another screenshot in the meantime:Placement Test from two maps ( one actual tiles, the other x.y offsets and some more data )