Pincer – projectiles
Now I have some shooting action going. The projectiles spawn, move, and despawn correctly. I probably still want to add the “two steps per turn” thing though. It just seems like it would make the puzzle aspects more engaging to have to calculate relative speeds like that.
Build is up. Arrows to move, space to pass a turn, / to skip levels, WASD to shoot.
Comments
hdon
24. Apr 2010 · 11:46 UTC
man you guys blog at the speed of light! i can’t keep up reading everyone’s blog!