Xplorer postmortem
Tools
Visual studio 2005 express, paint.net, sfxr & Turtoise SVN for development
DestroyTwitter & Chatzilla for community
Firefox, wikipedia & google image search for information gathering
Languages & libraries
C++, sfml2, boost & stl
The good
Retained focus on a easy game and trying to polish it. I originally wanted to do something with a hex-based map, but since I hadn’t done anything close to that, I decided to go with a traditional square based map. I also decided to make a random level making my need for a level editor pretty much null.
The bad
There was no time for polishing.
Missing, but wanted features
- A better gui, with buttons and a in-game tutorial
- More than 2-players game
- Increase the positive reinforcement when picking up treasures, with animations etc
- Computer opponents!
- More treasures, I had plans for some inca gold and some western/money treasure too
- More environments such as rocks/mountatins that you can’t pass, quicksand that forces you to wait a turn and, in general, more pleasing enviromental grahics. I guess once you stop working on a texture, in ludum dare it is finished

- Bonus items, such as binuclear that allows you to see far and lantern that illuminate the area around you.