A little bit of Post-Mortem in the morning

Man. I have made a game! Thats pretty unbelievable. Wow.

Why the heck did I join Ludum Dare? And why now?

Hm. I guess Notch simply, or just accidently pushed me over to it. Also everyone else that randomly yells “JOIN LUDUM DARE”. Theres quite a lof of those people.

And there I was, having a registered account, voting for themes, hoping it wouldn’t be Twilight Fandom, with barely any game making experience more complex than if statements.

But it turns out I had an idea for exploration. A simple one even I could realize with a bit of experimenting around. How that idea came, I don’t know anymore. I think it was a fluent process after opening Game Maker and simply starting by making a platformer engine, kind of. Saturday was kind of depressing in the beginning. I think Iwas trying to figure out how I could use FMOD to use the simple stuff I wanted it to do. That took about 6 hours of my time. I have found simple solutions to my problems by not using examples of how it could work but instead of just doing my own shitty code. But it worked like I wanted it to! And that makes me… a tad happy.

If I would make another game like this, I probably would rely more on the 3D stuff FMOD has. It gives you more of a feeling where you are going to. Would I have tried to figure it out while being in Ludum Dare, I guess it would have sucked all my blood, eh, time away.

The way the game looks was something that evolved naturally too. At first I had some kind of placeholder graphics for the very beginning. But the rest never changed.

Hm, I seem to have overwritten most of it. Ah, here is how the game start initially looked like. After I got to the endings on sunday, changing the cheesy look of this was kind of a good idea.

heylisten

I think most of the time was spent on sound. I didn’t notice, but making 36 sound effects and master them so they kind of have the same volume or destroy speakers, that takes a lot of time.

Look at the mess of project files I created.

ludum

For people that are interested, I used Ableton Live Suite 8. Lots of it’s internal Synthesizers and Effects. Also FM8, Absynth 4, Reaktor 5 and Massive. All VSTi from Native Instruments. Yeah, I own that shit. God damn, I’ve spent too much money on this.

I’m very happy with the sound results. I think some loops are really cool.

What else… after I got my code working, everything was just straightforward work. I actually worked most of the Ludum Dare. Although it’s such a small game. I blame my shitty coding. I could have made scripts so I don’t have to repeat steps over and over. But I was fast enough to finish what I have initially kind of planned, so it’s not that bad. Okay, to the pros and the cons!

PRO!

  • I MADE A GAME.
  • Good sound!
  • Interesting experimental experience!
  • Happily finding out 2 days are exactly the time needed
  • Replay value!
  • I MADE A GAME.

CON?

  • The controls are confusing. Some people get it instantly, some don’t even know there are in total 8 different routes.
  • The sound is sometimes confusing. Sometimes you don’t really get the difference. Using “3D” sounds or panning would have deminished this.
  • The game is quite short. Some people might give it a shot once and then never open it again.
  • The visuals could have been more involved.

Do I have something else to say?

APRIL.

Comments

sfernald
15. Dec 2009 · 14:30 UTC
Those sounds you created are sweet.. Too bad that Ableton is such a beast and so expensive.. Do you have to have some sort of hardware to get it to run?
sfernald
15. Dec 2009 · 15:13 UTC
Still, cool job. I want to get into music more. It really makes a difference with games.
C418
15. Dec 2009 · 20:42 UTC
The Sony stuff? They have some tools that definitely need some kind of special hardware. It’s all very confusing and definitely not worth trying for us little geeks.
15. Dec 2009 · 23:49 UTC
I was evaluating Live vs. Acid a couple years back, and ended up going with Live since it meant I could go Mac if I *really* wanted to. Did you get Komplete before or after it was $600? I lucked out with the crossgrade, only having to sink $650 in to it, but it was still pricey.
sfernald
16. Dec 2009 · 00:13 UTC
I just looked it up. It was pro tools le.