Spacexplorer: Post-mortem
Pro:
– Even though I wasn’t planning to take part, I still did and don’t regret it
– Managed to create a new game!
– LD is always kinda fun, and coding with Gosu is allowing to code in Ruby very fast
– Created a shooting game with a lot of enemy fire. And the flower effects went surprisingly well
– very happy that the radar worked correctly!
Contra:
– when I was creating sound effects, they didn’t sound right and I took them out again. That was lost time. should have made bgm instead
– shouldn’t have made the enemies’ movement “random” :D. So some of them are having flowers, others don’t
– i know, the shootings are kinda crazy, but they aren’t crazy enough! ^^ should have been MUCH more
– i didn’t wanted to use wingdings as enemies, but, you know, no time and such. i also wanted to have them animated, but that would have taken even more time
– there’s a big performance problem if you get to the end. Reminder for myself: don’t make the collision calculations in the laser shots if you create around 360 every second, lasting for at least 10 seconds each
– i also wanted to add a possibility to move left and right, but having the calculations in euclidic dimensions crashed my brain at hour 42 😀
So, this LD was a nice experience again! To all alpha-testers and fellow programmers: have fun!