Spacexplorer: Post-mortem

Pro:

– Even though I wasn’t planning to take part, I still did and don’t regret it

– Managed to create a new game!

– LD is always kinda fun, and coding with Gosu is allowing to code in Ruby very fast

– Created a shooting game with a lot of enemy fire. And the flower effects went surprisingly well

– very happy that the radar worked correctly!

rubyw 2009-12-15 12-44-28-71

Contra:

– when I was creating sound effects, they didn’t sound right and I took them out again. That was lost time. should have made bgm instead

– shouldn’t have made the enemies’ movement “random” :D. So some of them are having flowers, others don’t

– i know, the shootings are kinda crazy, but they aren’t crazy enough! ^^ should have been MUCH more

– i didn’t wanted to use wingdings as enemies, but, you know, no time and such. i also wanted to have them animated, but that would have taken even more time

– there’s a big performance problem if you get to the end. Reminder for myself: don’t make the collision calculations in the laser shots if you create around 360 every second, lasting for at least 10 seconds each

– i also wanted to add a possibility to move left and right, but having the calculations in euclidic dimensions crashed my brain at hour 42 😀

So, this LD was a nice experience again! To all alpha-testers and fellow programmers: have fun!

Comments

15. Dec 2009 · 08:07 UTC
Ooh, lots of bullets. Will have to remember to try this one.