Missing – Post-mortem / Timelapse

View my Timelapse.

What went well:

  • Finished a game!
  • Learned Lua and LÖVE inside and out.
  • Made some decent (by my standards) looking pixel graphics.

What could have gone better:

  • Had to scrap most of my planned stuff in order to finish on time. Originally Missing was going to be a survival game with a lot of roguelike elements.
  • Spent way too much time making a procedural maze generator, which didn’t end up being important to the final product.
  • Didn’t have enough time to add gameplay, ended up adapting the planned food/water element of exploration into a collection game.

Tags: post-mortem, timelapse