Changing goals a little bit…

So, I’m not going to write a TBS in a maze, instead I’ll make a simple maze-crawler. The player has to find his way out the maze, but he has to be quick or he’ll run out of his torche. To help the player, there’ll be replacements for the torche sprinkled over the maze, and the player can cast creatures (with a limited lifespan) to help him search for the exit.

Well, I’m still not too sure about the creatures part. I think it would be fun for the game, but I dunno if I’ll have time to implement this. Anyways, here’s the updated todo-list:

  • Sprinkle collectable items over the map.
  • Implement win conditions / lose conditions
  • Make menu screens, game over and such
  • Fix light handling to support multiple light sources
  • Implement explorer classes and ways for the player to cast them