World Generator: Time for Plan B

I just tested my world generator. New, this thing was supposed to create a game world on-the-fly. I was anticipating huge logical errors that would take hours to fix.

Instead, it takes loads of time. Heaps, even. So… I’m going with a backup plan.

Here’s what I’ve got: I’ll create a bunch of premade world areas. I’ll store them as PNGs, and load them as such. This will allow me to rotate my big world sections in 90 degree increments, and place them randomly. These chunks won’t be too big, just big enough where I can have a wide hallway around them (To ease designing them) but not so big that they can’t be loaded quickly. This will hopefully run at a reasonable speed. At the very least it’ll be quicker than that nightmare world I made previously.

Entities will still spawn psuedo-randomly, but they will choose between preset spawn points.

It’s a setback, but I won’t let it stop me!

(I’m glad I decided to get this out of the way earlier than last time!)

—Mr.Dude