At the End of Day 1 – The Story so Far
Hokay, I’m ready to call an end to day 1, since I’m tired and can no longer concentrate on work.
Here’s what I have so far:
- A generic game agent class with reasonable movement that can move toward a goal heading
- The beginnings of an object factory that can currently manufacture player characters and wall segments. Wall segments are automatically fitted according to given neighbor pieces.
- A large part of a world generator, though it is completely untested. This is the part that I am least sure about. The logic is there, but I’m still a little nervous.
- Most of the sprites for the player character
Here is what I still need:
- Full set of sprites for wall pieces
- Last few player sprites
- Sprites for baddies, items, and props
- Full world generator (This will be the hardest part, I think)
- Doors
- AI with A* pathfinding (Ugh, I think this’ll be a tough one, probably do it once I’ve got worlds being generated)
- World area serialization/deserealization
- Full player class with stamina
- Start screen
- Cut-scenes
I think, though, that I can pull it off. I think I can…
Here’s hoping…
—Mr.Dude