At the End of Day 1 – The Story so Far

Hokay, I’m ready to call an end to day 1, since I’m tired and can no longer concentrate on work.

Here’s what I have so far:

  1. A generic game agent class with reasonable movement that can move toward a goal heading
  2. The beginnings of an object factory that can currently manufacture player characters and wall segments. Wall segments are automatically fitted according to given neighbor pieces.
  3. A large part of a world generator, though it is completely untested. This is the part that I am least sure about. The logic is there, but I’m still a little nervous.
  4. Most of the sprites for the player character

Here is what I still need:

  1. Full set of sprites for wall pieces
  2. Last few player sprites
  3. Sprites for baddies, items, and props
  4. Full world generator (This will be the hardest part, I think)
  5. Doors
  6. AI with A* pathfinding (Ugh, I think this’ll be a tough one, probably do it once I’ve got worlds being generated)
  7. World area serialization/deserealization
  8. Full player class with stamina
  9. Start screen
  10. Cut-scenes

I think, though, that I can pull it off. I think I can…

Here’s hoping…

—Mr.Dude