First day

-4 – 0 hours: setup workspace
0 – 8: sleep
8 – 9: in bed thinking of a game
9 – 12: setup game, work out main storyline and mechanic
12 – 16: specific features, bugfixing, tweaking
16 – 24: more features, more bugfixing, wind down, prepare sleep

Tomorrow: shapeshifting stories, sounds, levels and more.

THE RESULT:

Progress for today, tomorrow creating levels, story and sounds! #LD35 #gamedev #screenshotsaturday #indiedev #1gam pic.twitter.com/1TUE41VYkM

— Jos van Egmond (@Joozey) April 16, 2016